[Webkit-unassigned] [Bug 197755] New: Support using ANGLE as the backend for the WebGL implementation
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu May 9 15:13:25 PDT 2019
https://bugs.webkit.org/show_bug.cgi?id=197755
Bug ID: 197755
Summary: Support using ANGLE as the backend for the WebGL
implementation
Product: WebKit
Version: WebKit Nightly Build
Hardware: All
OS: All
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: kbr at google.com
CC: dino at apple.com
Currently the WebGL implementation delegates to GraphicsContext3D and its OpenGL-based backends (GraphicsContext3DOpenGL.cpp, GraphicsContextOpenGLES.cpp, GraphicsContext3DOpenGLCommon.cpp).
ANGLE was just updated to top-of-tree here:
https://bugs.webkit.org/show_bug.cgi?id=197676
and now would be an excellent time to try running the WebGL implementation on top of it.
Some previous work has been done in these issues:
Progress towards using ANGLE to do WebGL rendering
https://bugs.webkit.org/show_bug.cgi?id=165864
[WebGL] ANGLEWebKitBridge should support ESSL platforms
https://bugs.webkit.org/show_bug.cgi?id=92295
One idea to avoid breaking anything would be to add a new build flag to govern whether ANGLE is used, and to make a new GraphicsContext3DANGLE.cpp, conditionally compiled, which delegates all of the calls to ANGLE. When using ANGLE to create the underlying context, the WebGL compatibility modes can and should be used in order to do exactly the validation which WebGL needs.
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