[Webkit-unassigned] [Bug 196200] New: [Texmap][GStreamer]: Map video frames as early as possible and wait via GL sync meta before using texture ids
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Mon Mar 25 04:02:54 PDT 2019
https://bugs.webkit.org/show_bug.cgi?id=196200
Bug ID: 196200
Summary: [Texmap][GStreamer]: Map video frames as early as
possible and wait via GL sync meta before using
texture ids
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Linux
Status: NEW
Severity: Normal
Priority: P2
Component: WebKitGTK
Assignee: webkit-unassigned at lists.webkit.org
Reporter: vjaquez at igalia.com
CC: bugs-noreply at webkitgtk.org
This report is inspired on https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/commit/b5aa304f201d0805de2b33ab97d293654baa12cd?merge_request_iid=156
We should fence [1] the texture to render in its internal GL context, and wait [2] for its rendering in our application GL context, otherwise the GL pipeline could be working on the texture when painting it.
1. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glFenceSync.xhtml
2. https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glWaitSync.xhtml
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