[Webkit-unassigned] [Bug 165297] PNG textures with zero alpha channel have wrong rgb colors when reading them in a shader

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue Apr 2 01:32:43 PDT 2019


https://bugs.webkit.org/show_bug.cgi?id=165297

Michael Herzog <michael.herzog at human-interactive.org> changed:

           What    |Removed                     |Added
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                 CC|                            |michael.herzog at human-intera
                   |                            |ctive.org

--- Comment #3 from Michael Herzog <michael.herzog at human-interactive.org> ---
This issue was also reported at the three.js forum (https://discourse.threejs.org/t/texture-rgb-values-are-zero-when-alpha-is-zero-on-ios/6840). We've added a fiddle that should work as an additional test case. Normally, the entire plane should be red. On iOS Safari and Chrome, the bottom left part of the plane is black. https://jsfiddle.net/vyzc2sgj/1/

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