[Webkit-unassigned] [Bug 183892] New: [GTK][WPE] Avoid software color conversion inside BitmapTextureGL

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Mar 22 02:08:12 PDT 2018


            Bug ID: 183892
           Summary: [GTK][WPE] Avoid software color conversion inside
           Product: WebKit
           Version: WebKit Nightly Build
          Hardware: Unspecified
                OS: Unspecified
            Status: NEW
          Severity: Normal
          Priority: P2
         Component: WebKit Gtk
          Assignee: webkit-unassigned at lists.webkit.org
          Reporter: magomez at igalia.com
                CC: bugs-noreply at webkitgtk.org

Currently, when used to upload cairo contents to a texture, BitmapTextureGL can use 2 formats: BGRA and RGBA. Ideally we should use BGRA because that's the internal format cairo uses and we don't need to perform any conversion to upload the data. But in order to use BGRA, we need to be using OpenGL or GLES2 with the extension GL_EXT_texture_format_BGRA8888. If none of that happens (like several embedded devices), we fallback to RGBA, where we need to swap the R and B components before uploading the data.

To avoid this conversion what we can do is to stop using BGRA and always use RGBA, and tell the shader to perform a color conversion when drawing the texture (now that the shader has the capability to do that). This also simplifies the code as we don't need to handle the BGRA case, don't need to check for the GL_EXT_texture_format_BGRA8888 extension, and we don't need to keep separate pools for RGBA and BGRA textures in BitmapTexturePool.

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