[Webkit-unassigned] [Bug 182367] New: Rendering SVG images with same size as WebGL texture doesn't work correctly
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Jan 31 17:50:42 PST 2018
https://bugs.webkit.org/show_bug.cgi?id=182367
Bug ID: 182367
Summary: Rendering SVG images with same size as WebGL texture
doesn't work correctly
Product: WebKit
Version: Safari 11
Hardware: Macintosh
OS: macOS 10.13
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: yifso at microsoft.com
CC: dino at apple.com
JSFiddler:
http://jsfiddle.net/t5jy8ufm/
Repro steps:
1. Load multiple SVG images. All these SVG images should have the same size (size means Height x Width. This is the key to repro).
2. Convert each of them to texture. Then, render the texture on canvas.
Expected (behavior in Edge/Chrome/FF):
These textures are rendered one by one. There is no overlap between them.
Actual (behavior in Safari):
They are rendered one by one, somehow the latter images will “reuse” the rendering of a previous image, causing incorrect results.
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