[Webkit-unassigned] [Bug 188342] New: GLSL 1.0 shaders are not accepted by webgl 2.0 context
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Mon Aug 6 01:51:12 PDT 2018
https://bugs.webkit.org/show_bug.cgi?id=188342
Bug ID: 188342
Summary: GLSL 1.0 shaders are not accepted by webgl 2.0 context
Product: WebKit
Version: Safari Technology Preview
Hardware: Macintosh
OS: macOS 10.13
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: ryanoswald at gmail.com
CC: dino at apple.com
Webgl 2.0 context seems to expect only GLSL 3.00 shaders, even when the #version 300 es is omitted.
The webgl 2.0 spec clearly indicates that webgl 2.0 should support both GLSL 1.00 and GLSL 3.00 shaders. Although I cannot find it in the spec, the overwhelming consensus seems to be that 2.0 shaders are by default GLSL 1.0 unless the version directive is included. When provided a GLSL 1.00 shader, I get the following error:
WebGL: ERROR: 0:1: " : #version required and missing.
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