[Webkit-unassigned] [Bug 177929] New: Shader local variables aren't zeroed
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Oct 5 04:01:47 PDT 2017
https://bugs.webkit.org/show_bug.cgi?id=177929
Bug ID: 177929
Summary: Shader local variables aren't zeroed
Product: WebKit
Version: Safari 11
Hardware: Macintosh
OS: macOS 10.12
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: kdmitrenko at gmail.com
CC: dino at apple.com
Created attachment 322815
--> https://bugs.webkit.org/attachment.cgi?id=322815&action=review
Test
Random (or maybe not so much) values are written to framebuffer for this shaders:
void main(void) {
mat4 m;
gl_FragColor = m[0];
}
// or
void main(void) {
vec4 v;
gl_FragColor = v;
}
// or
void main(void) {
float s;
gl_FragColor = vec4(s, s, s, 1);
}
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