[Webkit-unassigned] [Bug 167952] WebGPU prototype

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Feb 9 04:25:11 PST 2017


rtfss1 at gmail.com changed:

           What    |Removed                     |Added
                 CC|                            |rtfss1 at gmail.com

--- Comment #2 from rtfss1 at gmail.com ---
interesting Webkit that current patch uses metal shaders.
For me this might be even a good shader language to use in WebGPU, but then will be time for requesting Apple to open source Metal shader compiler stack like Microsoft has done recently with current HLSL shader compiler that translates to his new intermediate format DXIL.. the new Microsoft compiler uses LLVM/Clang stack and seems Apple Metal shader compiler too.. 
So briefly here (may be not the current best place to ask), with Khronos LLVM IR<->SPIR-V translator and DXIL open source only modern shader language compiler not open source is Metal and would make sense to open source it for WebGPU implementations on other OSes and even make easier porting modern macos/IOS games using Metal to other OSes..
Makes sense?

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