[Webkit-unassigned] [Bug 137689] gl.detachShader breaks shader program
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Aug 23 18:15:28 PDT 2017
https://bugs.webkit.org/show_bug.cgi?id=137689
--- Comment #2 from Dean Jackson <dino at apple.com> ---
I am unable to reproduce this. See the attached test case which both detaches and deletes the shaders after linking the program, but before they are used in a draw call (and before they are used to get attribute and uniform locations).
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