[Webkit-unassigned] [Bug 162604] New: WebGL: drawingBuffer problems with Ultra HD Resolutions
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Sep 27 04:42:40 PDT 2016
https://bugs.webkit.org/show_bug.cgi?id=162604
Bug ID: 162604
Summary: WebGL: drawingBuffer problems with Ultra HD
Resolutions
Classification: Unclassified
Product: WebKit
Version: Safari 10
Hardware: Macintosh
OS: OS X 10.11
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: michael.herzog at human-interactive.org
CC: dino at apple.com
Steps to reproduce the problem:
1. First you need a high resolution monitor (e.g. iMac 5K)
2. Start Safari and maximize your window
3. Go to http://threejs.org/examples/webgl_interactive_cubes.html
What is the expected behavior?
When you position your mouse exactly over a cube, it should be highlighted.
What went wrong?
On ultrad HD resolutions the application is not able to determine the correct cube. This problem only occurs when Safari exceeds a specific resolution. On smaller monitors (e.g.FullHD), everything works fine.
Did this work before?
No
Details:
I assume that Webkit must be limiting the maximum drawing buffer width/height which leads to incorrect canvas sizes.
My recommendation is to change the backbuffer limit from e.g. 4k per dimension to 4k x 4k total area like Blink does (see https://bugs.chromium.org/p/chromium/issues/detail?id=445542)
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