No subject


Tue May 3 15:05:30 PDT 2016


(lldb) bt
* thread #1, queue = 'com.apple.main-thread', stop reason = step over
    frame #0: WebCore`WebCore::GamepadManager::makeGamepadVisible(this=0x000000011910eb08, platformGamepad=0x00007fcfd0e05910, navigatorSet=0x000000011910eb18, domWindowSet=0x000000011910eb68) at GamepadManager.cpp:159
    frame #1: WebCore`WebCore::GamepadManager::platformGamepadConnected(this=0x000000011910eb08, platformGamepad=0x00007fcfd0e05910) at GamepadManager.cpp:76
    frame #2: WebKit`WebKit::WebGamepadProvider::gamepadConnected(this=0x000000010f64eb10, gamepadData=0x00007fff542baea8) at WebGamepadProvider.cpp:84
    frame #3: WebKit`WebKit::WebProcess::gamepadConnected(this=0x00007fcfd1006400, gamepadData=0x00007fff542baea8) at WebProcess.cpp:1026
    frame #4: WebKit`void IPC::callMemberFunctionImpl<WebKit::WebProcess, void (WebKit::WebProcess::*)(WebKit::GamepadData const&), std::__1::tuple<WebKit::GamepadData>, 0ul>(object=0x00007fcfd1006400, function=40 70 ee 0e 01 00 00 00 00 00 00 00 00 00 00 00, args=0x00007fff542baea8, (null)=std::__1::index_sequence<0UL> @ 0x00007fff542badd0)(WebKit::GamepadData const&), std::__1::tuple<WebKit::GamepadData>&&, std::__1::integer_sequence<unsigned long, 0ul>) at HandleMessage.h:40

Is there something that should be preventing the platformGamepadConnected here?</pre>
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