[Webkit-unassigned] [Bug 154965] New: [TextureMapper] Use RGBA format for textures attached to framebuffers
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Mar 3 03:50:42 PST 2016
https://bugs.webkit.org/show_bug.cgi?id=154965
Bug ID: 154965
Summary: [TextureMapper] Use RGBA format for textures attached
to framebuffers
Classification: Unclassified
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebCore Misc.
Assignee: webkit-unassigned at lists.webkit.org
Reporter: magomez at igalia.com
BitmapTextureGL internal textures always use BGRA format when the GL_EXT_texture_format_BGRA8888 extension is available, which is good for uploading data to them. But if those textures are not used to upload data, but to be attached to framebuffers, using BGRA can be a problem in some platforms (for example the RPi, where currently a BGRA texture can't be attached to a framebuffer). So, in general, using RGBA for attachment textures would be more standard and platform-friendly.
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