[Webkit-unassigned] [Bug 159608] New: preserveDrawingBuffer=true wrongly double-buffers on current iOS h/w
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Sun Jul 10 03:52:43 PDT 2016
https://bugs.webkit.org/show_bug.cgi?id=159608
Bug ID: 159608
Summary: preserveDrawingBuffer=true wrongly double-buffers on
current iOS h/w
Classification: Unclassified
Product: WebKit
Version: Other
Hardware: iOS
OS: iOS 9.2
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: reuben.scratton at gmail.com
CC: dino at apple.com
[F.A.O. Dean Jackson]
Using preserveDrawingBuffer=true on iOS wrongly expects that rendering is done to two alternating backbuffers, i.e. normal double-buffering. As far as I can tell other WebGL implementations treat preserveDrawingBuffer=true as rendering to a single backbuffer which is then copied to the front buffer rather than swapped.
Here is a simple demo of preserveDrawingBuffer=true written by Gregg Tavares:
http://greggman.com/downloads/examples/webgl/lessons/resources/webgl-preservedrawingbuffer-true.html
This demo looks fine on all desktop browsers and Android but flickers dreadfully on mobile Safari on iOS 9.x and 8.x because of the unexpected double-buffering.
I reported the issue to Gregg and he advised me to report it here, marked for the attention of Dean.
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