[Webkit-unassigned] [Bug 153863] New: WebGL arbitrary limits
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Feb 4 03:22:17 PST 2016
https://bugs.webkit.org/show_bug.cgi?id=153863
Bug ID: 153863
Summary: WebGL arbitrary limits
Classification: Unclassified
Product: WebKit
Version: Safari 9
Hardware: iOS
OS: All
Status: NEW
Severity: Major
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: paul at sketchfab.com
CC: dino at apple.com
Currently sketchfab doesn't render shadow on iOS.
Currently sketchfab doesn't animation with many bones on iOS.
All iOS gets same vertex uniform, fragment uniform and max texture limits...
It limits number of bones in skeletal animation (vertex uniform limits) ) and for real time shadow (On texture per shadow = 3 textures already, but that is with also diffuse,metal,roughness,env, specularenv, alpha, emission, lightmap, ambient occlusion etc... maps)
Limits should reflect HW limits, not arbitrary software limits.
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