[Webkit-unassigned] [Bug 153863] New: WebGL arbitrary limits

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Feb 4 03:22:17 PST 2016


https://bugs.webkit.org/show_bug.cgi?id=153863

            Bug ID: 153863
           Summary: WebGL arbitrary limits
    Classification: Unclassified
           Product: WebKit
           Version: Safari 9
          Hardware: iOS
                OS: All
            Status: NEW
          Severity: Major
          Priority: P2
         Component: WebGL
          Assignee: webkit-unassigned at lists.webkit.org
          Reporter: paul at sketchfab.com
                CC: dino at apple.com

Currently sketchfab doesn't render shadow on iOS.
Currently sketchfab doesn't animation with many bones on iOS.

All iOS gets same vertex uniform, fragment uniform and max texture limits... 

It limits number of bones in skeletal animation (vertex uniform limits) ) and for real time shadow (On texture per shadow = 3 textures already, but that is with also diffuse,metal,roughness,env, specularenv, alpha, emission, lightmap, ambient occlusion etc... maps)


Limits should reflect HW limits, not arbitrary software limits.

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