[Webkit-unassigned] [Bug 165297] New: PNG textures with zero alpha channel have wrong rgb colors when reading them in a shader
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Fri Dec 2 01:40:08 PST 2016
https://bugs.webkit.org/show_bug.cgi?id=165297
Bug ID: 165297
Summary: PNG textures with zero alpha channel have wrong rgb
colors when reading them in a shader
Classification: Unclassified
Product: WebKit
Version: Safari 10
Hardware: iPhone / iPad
OS: iOS 10
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: nederland074 at gmail.com
CC: dino at apple.com
Created attachment 295932
--> https://bugs.webkit.org/attachment.cgi?id=295932&action=review
Test archive (HTML + PNGs)
When reading a texture created from a PNG image in a shader (via the texture2D() call) the rgb color depends on the alpha value. If the alpha is zero, when the rgb color is completely black regardless of what's actually stored in texture channels. If the alpha is non-zero (even if it's 1/255) the rgb color is correct. This behavior makes it more difficult to use a texture as a storage for independent data in a form of packed together rgba channels.
This issue doesn't occur for a similar texture, that's created from a uint8array array buffer, so it's probably related to PNG images. Also, this issue doesn't occur in Safari/Chrome/Firefox under macOS 10.10.3.
In the attachment there is the example that demonstrates rendering the RGB color from a red texture which alpha channel filled with 1/255 value (working_image.png) and with zero value (not_working_image.png). Both should be red, but the latter is black on iPad.
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.webkit.org/pipermail/webkit-unassigned/attachments/20161202/2dd9011f/attachment.html>
More information about the webkit-unassigned
mailing list