Mon Sep 28 12:00:37 PDT 2015
The canvas should still be displayed stretched to its container's width and height. It's not
This works with 2d canvas. It only fails on webgl canvas.
Also it's iOS only. Works find on desktop safari
Run the attached sample, ios-webgl-issue.html: You should see a red square filled with green, then 2 seconds later filled with orange. On iOS the orange isn't being stretched.
The ios-canvas-issue shows 2d canvas works correctly.
<span>You are receiving this mail because:</span>
<li>You are the assignee for the bug.</li>
More information about the webkit-unassigned