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Mon Sep 28 12:00:37 PDT 2015


The canvas should still be displayed stretched to its container's width and height. It's not

This works with 2d canvas. It only fails on webgl canvas.

Also it's iOS only. Works find on desktop safari

Run the attached sample, ios-webgl-issue.html: You should see a red square filled with green, then 2 seconds later filled with orange. On iOS the orange isn't being stretched.

The ios-canvas-issue shows 2d canvas works correctly.

Other things to note: The inspector claims the the canvas is the correct size (stretched to fit). Also JavaScript claims the canvas is the correct size (stretched to fit). canvas.clientWidth returns 400 and canvas.getBoundingClientRect returns a stretched size</pre>
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