[Webkit-unassigned] [Bug 134251] [iOS] Calling drawImage on a video element causes the controls to appear fullscreen

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed May 13 23:32:07 PDT 2015


https://bugs.webkit.org/show_bug.cgi?id=134251

Thomas Hansen <thomas.hansen at gmail.com> changed:

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                 CC|                            |thomas.hansen at gmail.com

--- Comment #10 from Thomas Hansen <thomas.hansen at gmail.com> ---
I'm also trying to upload video frames to texture for a webgl based webapp that we'd like to run on iPhones. 

One way I can sort of make it work, is to to decode video streams in javascript using https://github.com/mbebenita/broadway(android h264 decoder > emscripten > js).  But the performance is suboptimal and still needs to be synced to separate audio playback currently.


If someone can point me in the right direction as to where in the source tree I might start looking, I'd be happy to report back anything I can find about this issue.  I have checked out webkit from https://github.com/WebKit/webkit and have it building / running on an iPhone simulator.

I'm currently looking at HTMLVideoElement and HTMLMediaElement, but not sure I have quite figured out whats going on yet...

Thanks!

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