[Webkit-unassigned] [Bug 147258] [GTK] Software-only basic compositing
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Jul 29 02:40:51 PDT 2015
https://bugs.webkit.org/show_bug.cgi?id=147258
--- Comment #2 from Gwang Yoon Hwang <yoon at igalia.com> ---
(In reply to comment #1)
> From what I can see, the only thing that uses GL directly with Coordinated
> Graphics is ThreadedCompositor.cpp, so I guess I should start there,
> replacing GL usage with GraphicsContext.
>
> Yoon, if you have any moment to spare, any suggestion would be welcome. :)
Plz blame my laziness. I fixed build of threaded compositor.
Anyway, It looks like I couldn't understand your use cases properly.
Why not using GL accelerated compositing in RPi2?
AFAIK, it has enough hardware power.
If you want to use threaded-compositor with TextureMapperImageBuffer,
You don't have to do lots of things.
just do not use ensureGLContext and glContext()->swapBuffers();
and make a GraphicsContext from ThreadedCompositor:m_nativeSurfaceHandle and
pass it to TextureMapperImageBuffer implementation.
However, I think it is enough to use HW accelerated compositing in RPi2.
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