[Webkit-unassigned] [Bug 141318] WebGL 2: Texture call format, internal format, and type validation

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Mon Feb 9 12:26:19 PST 2015


https://bugs.webkit.org/show_bug.cgi?id=141318

Brent Fulgham <bfulgham at webkit.org> changed:

           What    |Removed                     |Added
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 Attachment #246225|review?                     |review+
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--- Comment #9 from Brent Fulgham <bfulgham at webkit.org> ---
Comment on attachment 246225
  --> https://bugs.webkit.org/attachment.cgi?id=246225
patch

View in context: https://bugs.webkit.org/attachment.cgi?id=246225&action=review

r=me. It would be nice if the function declarations could be more inline with our coding style, though I know much of this is code being moved from one file to another.

> Source/WebCore/html/canvas/WebGL2RenderingContext.cpp:1014
> +void WebGL2RenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,

It's weird that this is broken into multiple lines, but the other functions are on the same line.

> Source/WebCore/html/canvas/WebGL2RenderingContext.cpp:1125
> +    GC3Denum format, GC3Denum type)

Ditto. So many lines!

> Source/WebCore/html/canvas/WebGLRenderingContext.cpp:498
> +    GC3Denum format, GC3Denum type)

So many lines for this function declaration!

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