[Webkit-unassigned] [Bug 141318] WebGL 2: Texture call format, internal format, and type validation

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Mon Feb 9 10:40:50 PST 2015


--- Comment #7 from Roger Fong <roger_fong at apple.com> ---
The majority of this patch is either copy pasting or just conditional checks for validation. I don't allocate anything new. I think this is very low risk in terms of introducing more leaks and it is blocking me from completing other important WebGL2 work, for which I have very little time to complete in the first place.

I will investigate the leaks separately but I think that we should go ahead and land this so I can at least continue to make progress on the WebGL2 implementation.

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