[Webkit-unassigned] [Bug 141178] New: WebGL 2: Use newer OpenGL/GLES3 when creating WebGL2 context
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Mon Feb 2 15:24:25 PST 2015
https://bugs.webkit.org/show_bug.cgi?id=141178
Bug ID: 141178
Summary: WebGL 2: Use newer OpenGL/GLES3 when creating WebGL2
context
Classification: Unclassified
Product: WebKit
Version: 528+ (Nightly build)
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: roger_fong at apple.com
We currently have a way to create a WebGL2 context, but this context still uses the old OpenGL/GLES headers and contexts.
We need it to use the new OpenGL headers (gl3.h?) and the GLES 3.0 resources.
Ideally I would like to simply replace all instances of gl.h with gl3.h and GLES2.0 with GLES3.0 but I’m not sure the newer stuff is fully backwards compatible with the older stuff.
I know that if I have to do this I’ll have to replace calls in WebKit that use various extension calls (like renderbufferStorageMultisampleEXT)
If I cannot do this, I’ll have to create two different GraphicsContexts, one for WebGL2 and one for WebGL1, which would be unfortunate.
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