[Webkit-unassigned] [Bug 147258] [GTK] Software-only basic compositing

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue Aug 11 02:26:27 PDT 2015


https://bugs.webkit.org/show_bug.cgi?id=147258

--- Comment #3 from Emanuele Aina <emanuele.aina at collabora.com> ---
> Plz blame my laziness. I fixed build of threaded compositor.

Ah ah, no worries, I just picked an unfortunate timing. :)

> Anyway, It looks like I couldn't understand your use cases properly. Why not using GL accelerated compositing in RPi2? AFAIK, it has enough hardware power.

The current (closed) GL stack has been deemed not reliable enough for WebKit. It works well enough for the limited usage seen in Kodi/XBMC, but WebKit may stress it too much and it has been decided that we will need to get away without GL until the new open stack based on Mesa will be viable.

> If you want to use threaded-compositor with TextureMapperImageBuffer,
> You don't have to do lots of things.
> just do not use ensureGLContext and glContext()->swapBuffers();
> and make a GraphicsContext from ThreadedCompositor:m_nativeSurfaceHandle and
pass it to TextureMapperImageBuffer implementation.

Indeed that was enough to get the threaded-compositor to work without GL when not actually compositing layers, now I've got position:fixed elements on their own layers (but with a lot of flickering probably due to overdraw) and will look at <video> elements once I have a clear understanding of what causes the flickering.

Thanks!

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