[Webkit-unassigned] [Bug 143993] New: [Texmap] The fragment shader in OpenGL ES2 needs a condition checking for its default precision
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Apr 21 06:41:01 PDT 2015
https://bugs.webkit.org/show_bug.cgi?id=143993
Bug ID: 143993
Summary: [Texmap] The fragment shader in OpenGL ES2 needs a
condition checking for its default precision
Classification: Unclassified
Product: WebKit
Version: 528+ (Nightly build)
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebKit Misc.
Assignee: webkit-unassigned at lists.webkit.org
Reporter: hur.ims at navercorp.com
OpenGL ES 2.0 does not require that an implementation
support high precision in the fragment shader. So, high precision
declaration should be guarded using a preprocessor macro.
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