[Webkit-unassigned] [Bug 143993] New: [Texmap] The fragment shader in OpenGL ES2 needs a condition checking for its default precision

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue Apr 21 06:41:01 PDT 2015


https://bugs.webkit.org/show_bug.cgi?id=143993

            Bug ID: 143993
           Summary: [Texmap] The fragment shader in OpenGL ES2 needs a
                    condition checking for its default precision
    Classification: Unclassified
           Product: WebKit
           Version: 528+ (Nightly build)
          Hardware: Unspecified
                OS: Unspecified
            Status: NEW
          Severity: Normal
          Priority: P2
         Component: WebKit Misc.
          Assignee: webkit-unassigned at lists.webkit.org
          Reporter: hur.ims at navercorp.com

OpenGL ES 2.0 does not require that an implementation
support high precision in the fragment shader. So, high precision
declaration should be guarded using a preprocessor macro.

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