[Webkit-unassigned] [Bug 137689] New: gl.detachShader breaks shader program

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue Oct 14 04:50:19 PDT 2014


https://bugs.webkit.org/show_bug.cgi?id=137689

           Summary: gl.detachShader breaks shader program
           Product: WebKit
           Version: 528+ (Nightly build)
          Platform: Unspecified
        OS/Version: Mac OS X 10.9
            Status: NEW
          Severity: Normal
          Priority: P2
         Component: WebGL
        AssignedTo: webkit-unassigned at lists.webkit.org
        ReportedBy: huscar at gmail.com


Calling gl.detachShader after linking results in a program that doesn't draw anything (without error messages to the console). AFAIK this should not happen and using detachShader and deleteShader is encouraged to reduce memory usage.
Here's a good test from when firefox had similar problems https://bugzilla.mozilla.org/show_bug.cgi?id=867253

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