[Webkit-unassigned] [Bug 137689] New: gl.detachShader breaks shader program
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Oct 14 04:50:19 PDT 2014
https://bugs.webkit.org/show_bug.cgi?id=137689
Summary: gl.detachShader breaks shader program
Product: WebKit
Version: 528+ (Nightly build)
Platform: Unspecified
OS/Version: Mac OS X 10.9
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
AssignedTo: webkit-unassigned at lists.webkit.org
ReportedBy: huscar at gmail.com
Calling gl.detachShader after linking results in a program that doesn't draw anything (without error messages to the console). AFAIK this should not happen and using detachShader and deleteShader is encouraged to reduce memory usage.
Here's a good test from when firefox had similar problems https://bugzilla.mozilla.org/show_bug.cgi?id=867253
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