[Webkit-unassigned] [Bug 138951] New: [GTK][EFL] Fix the broken edge-distance antialiasing
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Nov 20 22:15:51 PST 2014
https://bugs.webkit.org/show_bug.cgi?id=138951
Bug ID: 138951
Summary: [GTK][EFL] Fix the broken edge-distance antialiasing
Classification: Unclassified
Product: WebKit
Version: 528+ (Nightly build)
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: Platform
Assignee: webkit-unassigned at lists.webkit.org
Reporter: jb.seo at lge.com
There exist a wrong matrix multiply to get viewport space position.
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vec4 toViewportSpace(vec2 pos) { return vec4(pos, 0., 1.) * u_modelViewMatrix; }
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It generates wrong position and affects the inflation ratio to each vertices.
The transformation matrix should be left side.
After fix the multiplication, I got little strange result.
Anti-aliased layer's (inner) contents are expanded 1px.
But it shouldn't happen and only edge should be inflated.
Than I just erase the clamp function to create transformedTexCoord, and finally, got the good result.
But in theory clamping the position should be there, because we using GL_REPEAT in many case.
Please give me some idea or comment.
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