[Webkit-unassigned] [Bug 133388] New: Fix iOS depth buffer clearing issue.
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu May 29 14:24:20 PDT 2014
https://bugs.webkit.org/show_bug.cgi?id=133388
Summary: Fix iOS depth buffer clearing issue.
Product: WebKit
Version: 528+ (Nightly build)
Platform: Unspecified
OS/Version: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
AssignedTo: webkit-unassigned at lists.webkit.org
ReportedBy: achristensen at apple.com
CC: dino at apple.com
On iOS, the depth buffer is not being cleared correctly in WebGLRenderingContext::clearIfComposited because it is always returning after the check for !m_context->layerComposited(). This moves where the layer is being marked as composited from the mac-specific GraphicsContext3D::prepareTexture to the mac and iOS specific display function, which calls drawInCGLContext through its [super display] call.
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