[Webkit-unassigned] [Bug 132691] HTMLAudioElement doesn't play with Javascript on mobile WebKit (Safari and Chrome on iPad/iPhone/Android) 7)

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Fri May 9 08:32:13 PDT 2014


Jer Noble <jer.noble at apple.com> changed:

           What    |Removed                     |Added
             Status|NEW                         |RESOLVED
         Resolution|                            |WONTFIX

--- Comment #2 from Jer Noble <jer.noble at apple.com>  2014-05-09 08:32:35 PST ---
Hugo, you're correct that iOS WebKit requires user interaction to load or play media, but this policy will not change, so I'm closing this bug as WONTFIX.

However, you have some options.

1) You can try the WebAudio API instead.  It has a similar restriction, but it requires user interaction only once per AudioContext, so playing sounds after an initial click shouldn't be a problem. Media data is loaded over XHR, so pre-loading your media is unrestricted.

2) You can create all your <audio> elements at once in response to a "click" event and require your users to click the screen to begin your presentation.

But if sites like http://html5gameengine.com/ are trying to use <audio> elements for game sounds, they're going to have a bad time.  <audio> is not intended for low-latency short sounds.  They should move over to the WebAudio API instead.

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