[Webkit-unassigned] [Bug 133570] New: Safari on iOS7.0 can't scale images with drawImage taken with it's own camera
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Fri Jun 6 01:34:31 PDT 2014
https://bugs.webkit.org/show_bug.cgi?id=133570
Summary: Safari on iOS7.0 can't scale images with drawImage
taken with it's own camera
Product: WebKit
Version: 528+ (Nightly build)
Platform: iOS
URL: http://greggman.com/downloads/examples/webkit-photo-is
sue/webkit-photo-issue.html
OS/Version: iOS 7.0
Status: NEW
Severity: Normal
Priority: P2
Component: Canvas
AssignedTo: webkit-unassigned at lists.webkit.org
ReportedBy: gman at chromium.org
CC: dino at apple.com
An photo taken with an iPhone can not be manipulated in iOS Safari
Run the sample above, it will take a while to download the image because it's 3meg or so. The image is scaled from it's full size 3kx2k as taken directly from the iPhone, it is drawn into a 256x256 canvas using a destination scale. What it draws is incorrect.
Works on desktop Safari, Chrome and Android Chrome
I'm going to guess it's a size issue since trying smaller images works. See
http://greggman.com/downloads/examples/webkit-photo-issue/webkit-photo-issue-3.html
The problem is I'm using the <input type="file" accept="image/*"> to allow a web page to use an image the user takes or selects. The fact that I can't then actually use that image in a webpage with the canvas API seems like some limits need to be bumped up?
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