[Webkit-unassigned] [Bug 139457] New: SIGSEGV from JIT'd Code in WebGL Game
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Dec 9 12:13:20 PST 2014
https://bugs.webkit.org/show_bug.cgi?id=139457
Bug ID: 139457
Summary: SIGSEGV from JIT'd Code in WebGL Game
Classification: Unclassified
Product: WebKit
Version: 528+ (Nightly build)
Hardware: iOS
OS: iOS 8.1
Status: NEW
Severity: Normal
Priority: P2
Component: JavaScriptCore
Assignee: webkit-unassigned at lists.webkit.org
Reporter: konistehrad at gmail.com
Created attachment 242957
--> https://bugs.webkit.org/attachment.cgi?id=242957&action=review
Crash log showing SIGSEGV coming from JIT code.
On iPhone 6 or 6 Plus, and only on iPhone 6 or 6 Plus, (iOS 8.1.1, Safari/600.1.4) attempting to play the games found at http://target.com/play will result in a crash due to a SIGSEGV coming from JIT code. The easiest way to reproduce this is to visit http://target.com/play and play the games in the following order:
- Arctic Catch
- Snowball Fight
- Hot Cocoa
After playing several rounds of each, in that order, return to the world map via the menu, and wait several seconds. The game will crash, resulting in a stack trace similar to the one attached. I know that this is not related to the audio subsystem, as removing it entirely did not result in a fix (it uses several new Function() calls, leading me initially to believe I could "fix" the problem in that way), but other than that I'm sadly at a loss. Let me know if you have any other questions.
Thanks!
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