[Webkit-unassigned] [Bug 139148] Implement renderbufferStorageMultisample as WebGL1 extension
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Dec 2 10:38:34 PST 2014
https://bugs.webkit.org/show_bug.cgi?id=139148
Roger Fong <roger_fong at apple.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |INVALID
--- Comment #4 from Roger Fong <roger_fong at apple.com> ---
After emailing the Khronos group I got the following response from Kenneth Russel:
I don't mean to discourage your work but this is no small task either
from a specification or implementation standpoint. It would be
necessary to spec out a WebGL 1 extension combining the semantics of
both the ANGLE_framebuffer_blit and ANGLE_framebuffer_multisample
extensions. Users' code also has to be modified to take advantage of
multisampled renderbuffers. I think the effort would be better spent
getting a WebGL 2 implementation ready, which will include this
functionality in the core API.
Indeed renderBufferStorageMultisample has not been specced out and there are no 1.0.x conformance tests testing it.
TLDR: I don't think we should do this because it never made it into the WebGL spec in the first place.
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