[Webkit-unassigned] [Bug 139148] Implement renderbufferStorageMultisample as WebGL1 extension
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Mon Dec 1 13:39:52 PST 2014
https://bugs.webkit.org/show_bug.cgi?id=139148
--- Comment #2 from Roger Fong <roger_fong at apple.com> ---
Some hand testing of this patch shows that the validation is working correctly.
However, I am having some issues getting the actual call to work properly when I have more than 0 samples.
I suspect my test case is incorrect since I don't specify anywhere to render a multisample texture. (texImage2DMultisample) I suspect that without this call the mismatch between a nonmultisampled texture and a render buffer with enough storage for a multisampled frame buffer is causing issues, but I could be wrong.
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