[Webkit-unassigned] [Bug 135905] New: ios8 webgl shader compiler thinks that pow(negative_float, 2.0) is zero
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Aug 13 14:34:57 PDT 2014
https://bugs.webkit.org/show_bug.cgi?id=135905
Summary: ios8 webgl shader compiler thinks that
pow(negative_float, 2.0) is zero
Product: WebKit
Version: 528+ (Nightly build)
Platform: iOS
OS/Version: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
AssignedTo: webkit-unassigned at lists.webkit.org
ReportedBy: makc.the.great at gmail.com
well maybe not compiler.
Steps to Reproduce:
create any shader with x * x and pow (x, 2.0) side by side, you will see a difference.
Expected Results:
x * x is always equal to pow (x, 2.0)
Actual Results:
pow (x, 2.0) is zero when x < 0
Version:
ios 8.0 12A4345d
Configuration:
iPad 3
See this commit
https://github.com/makc/makc.github.io/commit/4221dc9788d2f509caf6427571656681fb3ad442
And the demo that is fixed by it:
http://makc.github.io/three.js/map2globe/demo.html
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