[Webkit-unassigned] [Bug 74779] Drawing an animated image to a canvas via drawImage should draw the first frame

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Apr 3 04:39:18 PDT 2014


Dirk Schulze <krit at webkit.org> changed:

           What    |Removed                     |Added
                 CC|                            |dino at apple.com,
                   |                            |krit at webkit.org,
                   |                            |oliver at apple.com,
                   |                            |simon.fraser at apple.com

--- Comment #9 from Dirk Schulze <krit at webkit.org>  2014-04-03 04:39:35 PST ---
(In reply to comment #8)
> In above mentioned test case Gecko's drawImage always paints the first frame of animated images.(Gecko mentioned that it is as per spec.)
> While in case webkit,drawImage paints currentFrame.
> There is bug related to same discussion in Mozilla bugzilla,
> https://bugzilla.mozilla.org/show_bug.cgi?id=578514(Drawing an animated image into canvas does not work)
> Mozilla is following spec here.
> If Webkit also wants same behavior,I would like to fix this bug :)

Since you can not control the time or the frame you want to use, I agree that we should just paint the first frame (or poster image).  Abhijeet, do you want to take a look?

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