[Webkit-unassigned] [Bug 74779] Drawing an animated image to a canvas via drawImage should draw the first frame
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Apr 3 04:39:18 PDT 2014
https://bugs.webkit.org/show_bug.cgi?id=74779
Dirk Schulze <krit at webkit.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dino at apple.com,
| |krit at webkit.org,
| |oliver at apple.com,
| |simon.fraser at apple.com
--- Comment #9 from Dirk Schulze <krit at webkit.org> 2014-04-03 04:39:35 PST ---
(In reply to comment #8)
> In above mentioned test case Gecko's drawImage always paints the first frame of animated images.(Gecko mentioned that it is as per spec.)
>
> While in case webkit,drawImage paints currentFrame.
>
> There is bug related to same discussion in Mozilla bugzilla,
> https://bugzilla.mozilla.org/show_bug.cgi?id=578514(Drawing an animated image into canvas does not work)
>
> Mozilla is following spec here.
>
> If Webkit also wants same behavior,I would like to fix this bug :)
Since you can not control the time or the frame you want to use, I agree that we should just paint the first frame (or poster image). Abhijeet, do you want to take a look?
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