[Webkit-unassigned] [Bug 122560] scriptProcessor Node not working on iOS (Safari/Chrome)
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Mon Oct 14 11:01:06 PDT 2013
https://bugs.webkit.org/show_bug.cgi?id=122560
Leinho <leolib2004 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #12 from Leinho <leolib2004 at gmail.com> 2013-10-14 10:59:52 PST ---
Thanks Jer Noble, It's working on iOS 7 now with the suggestion you made. It's a pity that it can not work on iOS 6.
It can be noted that an upgrade was made to web audio api compliance on iOS 7 as a scriptProcessor Node can be used.
Thanks you very much!
(In reply to comment #11)
> Sorry for missing to erase that line.
>
> But, the last one (2013-10-11 06:55 PST) is working on Safari. This code was uploaded in order to show you that I can use the context on Safari without problems even declaring in the onLoad method.
>
> The one that I uploaded at 2013-10-11 05:21 PST is the update of my first version where I added another button to initialise the context. It is not working on iOS...
>
> Thanks for the AudioBufferSourceNode advise, I knew it but I didn't solve it because that is another step in my development.
>
>
>
> (In reply to comment #10)
> > There are still a number of problems with your example. Namely, you have an assertion at line 33 of your most recent index.html, where setting 'context.sampleRate = 44100' fails because context is undefined.
> >
> > You also need to recreate your AudioBufferSourceNode after calling stop(); each AudioBufferSourceNode can only be played once. Please see the spec: <https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html#AudioBufferSourceNode>
> >
> > You are still calling init() from window.onload, which is not a user event, so this code will still not work in Mobile Safari. Try something like this:
> >
> > function Start_Audio()
> > {
> > if (!context)
> > init();
> > ...
> >
> >
> > And remove the 'window.onload = init' line.
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