[Webkit-unassigned] [Bug 122560] scriptProcessor Node not working on iOS (Safari/Chrome)
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Fri Oct 11 09:21:51 PDT 2013
https://bugs.webkit.org/show_bug.cgi?id=122560
Leinho <leolib2004 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|WORKSFORME |
--- Comment #11 from Leinho <leolib2004 at gmail.com> 2013-10-11 09:20:40 PST ---
Sorry for missing to erase that line.
But, the last one (2013-10-11 06:55 PST) is working on Safari. This code was uploaded in order to show you that I can use the context on Safari without problems even declaring in the onLoad method.
The one that I uploaded at 2013-10-11 05:21 PST is the update of my first version where I added another button to initialise the context. It is not working on iOS...
Thanks for the AudioBufferSourceNode advise, I knew it but I didn't solve it because that is another step in my development.
(In reply to comment #10)
> There are still a number of problems with your example. Namely, you have an assertion at line 33 of your most recent index.html, where setting 'context.sampleRate = 44100' fails because context is undefined.
>
> You also need to recreate your AudioBufferSourceNode after calling stop(); each AudioBufferSourceNode can only be played once. Please see the spec: <https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html#AudioBufferSourceNode>
>
> You are still calling init() from window.onload, which is not a user event, so this code will still not work in Mobile Safari. Try something like this:
>
> function Start_Audio()
> {
> if (!context)
> init();
> ...
>
>
> And remove the 'window.onload = init' line.
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