[Webkit-unassigned] [Bug 117868] Texture unit code refactoring

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Sun Oct 6 23:29:29 PDT 2013


--- Comment #29 from Przemyslaw Szymanski <p.szymanski3 at samsung.com>  2013-10-06 23:28:20 PST ---
(In reply to comment #28)
> After some discussion in https://github.com/KhronosGroup/WebGL/pull/391
> we've concluded that this optimisation is incorrect.
> Basically, it's ok to bind the same texture unit to multiple points as long as they are in different programs. I'm going to revert this in 122369 
> Afterwards, you can decide whether or not to optimise again, taking the program into account.
I tried to revert it in patch https://bugs.webkit.org/show_bug.cgi?id=120285 but seems that noone reviewed it yet

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