[Webkit-unassigned] [Bug 122560] scriptProcessor Node not working on iOS (Safari/Chrome)
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Fri Oct 11 08:30:46 PDT 2013
https://bugs.webkit.org/show_bug.cgi?id=122560
Jer Noble <jer.noble at apple.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
--- Comment #10 from Jer Noble <jer.noble at apple.com> 2013-10-11 08:29:35 PST ---
There are still a number of problems with your example. Namely, you have an assertion at line 33 of your most recent index.html, where setting 'context.sampleRate = 44100' fails because context is undefined.
You also need to recreate your AudioBufferSourceNode after calling stop(); each AudioBufferSourceNode can only be played once. Please see the spec: <https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html#AudioBufferSourceNode>
You are still calling init() from window.onload, which is not a user event, so this code will still not work in Mobile Safari. Try something like this:
function Start_Audio()
{
if (!context)
init();
...
And remove the 'window.onload = init' line.
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