[Webkit-unassigned] [Bug 74779] Drawing an animated image to a canvas via drawImage should draw the first frame

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu May 30 21:34:43 PDT 2013


https://bugs.webkit.org/show_bug.cgi?id=74779


Abhijeet Kandalkar <kandalkar.abhijeet58 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |alp at nuanti.com,
                   |                            |eric at webkit.org,
                   |                            |kandalkar.abhijeet58 at gmail.
                   |                            |com




--- Comment #8 from Abhijeet Kandalkar <kandalkar.abhijeet58 at gmail.com>  2013-05-30 21:33:14 PST ---
In above mentioned test case Gecko's drawImage always paints the first frame of animated images.(Gecko mentioned that it is as per spec.)

While in case webkit,drawImage paints currentFrame.

There is bug related to same discussion in Mozilla bugzilla,
https://bugzilla.mozilla.org/show_bug.cgi?id=578514(Drawing an animated image into canvas does not work)

Mozilla is following spec here.

If Webkit also wants same behavior,I would like to fix this bug :)

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