[Webkit-unassigned] [Bug 111126] Enable GPU-GPU texture copy in texImage2D() for HTMLVideoElement if hardware accelerated video decode is in use

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Mon Mar 4 17:32:18 PST 2013


https://bugs.webkit.org/show_bug.cgi?id=111126





--- Comment #15 from Jun Jiang <jun.a.jiang at intel.com>  2013-03-04 17:34:42 PST ---
(In reply to comment #14)
> (In reply to comment #13)
> > (In reply to comment #12)
> > > (In reply to comment #10)
> > > > Is it possible to achieve this without using WebVideoFrame in webkit (ie move logic over to the chromium side of the boundary)? I'm meaning to make WebVideoFrame a completely empty base class, used only for shuffling data from chromium to chromium (and eventually removing it from WebKit entirely). Currently the only user of the WebVideoFrame is some android code which I was meaning to get around to fixing. But this moves in the opposite direction.
> > > 
> > > Would the preferred way to do this be to add a new method to WebMediaPlayer which does the work?
> > 
> > Yeah, I think that'd be a better direction.
> 
> OK. Jun, could you recast your patch in that direction? I guess it actually isn't necessary in that case to fetch the WebVideoFrame, which would make it better from Dana's standpoint.

Yes, I agree with all of you and it is the right direction. Adding new APIs in WebMediaPlayer and letting chromium side to determine the implementations are much more flexible and suitable for later change.

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