[Webkit-unassigned] [Bug 117809] WebGL files not included in Windows build
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Jun 19 22:47:56 PDT 2013
https://bugs.webkit.org/show_bug.cgi?id=117809
--- Comment #6 from Brent Fulgham <bfulgham at webkit.org> 2013-06-19 22:46:35 PST ---
(In reply to comment #0)
> There are many WebGL source files in these directories that are protected by #if ENABLE(WEBGL) or #if USE(3D_GRAPHICS), so adding them will not break any existing build systems.
>
> Source/WebCore/platform/graphics
> Source/WebCore/platform/graphics/gpu
> Source/WebCore/platform/graphics/opengl
> Source/WebCore/html/canvas
Our Apple Windows build does enable WebGL, or perhaps turning on accelerated 3D turns it on. Either way, this patch broke the build so I backed it out.
The main issue seems to be a lack of GL/glext.h in the Microsoft OpenGL implementation.
We might be able to include the Mesa version of the file in WebKitLIbraris/win/include or similar to get things to compile.
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