[Webkit-unassigned] [Bug 117868] Texture unit code refactoring

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Mon Jul 1 04:45:43 PDT 2013


--- Comment #21 from Kalyan <kalyan.kondapally at intel.com>  2013-07-01 04:47:39 PST ---
binding TEXTURE_2D and TEXTURE_CUBE_MAP to the same texture unit should be fine as long as they are not used at the same time in a shader program. 

conformance/textures/texture-active-bind-2.html  test covers this, seems missing in your change log. Have you checked this test??

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