[Webkit-unassigned] [Bug 107526] Optimize some operations for float type in texture format conversions of WebGL

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed Jan 23 01:05:11 PST 2013


https://bugs.webkit.org/show_bug.cgi?id=107526





--- Comment #4 from Jun Jiang <jun.a.jiang at intel.com>  2013-01-23 01:07:04 PST ---
Hi, Darin. Thanks for your comments. I had changed and rebased the patch. As you had suggested, it was really unnecessary to add the ASSERT() there. And for the issue that we truncate rather than rounding after multiplying by scale factors, I agree that rounding may have a smaller deviation than truncate. But I am not quite sure if this is the only criteria in design to choose the implementation. Therefore, the truncate behavior is not changed and left for future change if needed.

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