[Webkit-unassigned] [Bug 102994] [META][Qt] Implement Threaded Coordinated Graphics in WebKit1

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed Jan 2 15:37:09 PST 2013


https://bugs.webkit.org/show_bug.cgi?id=102994





--- Comment #15 from Jae Hyun Park <jae.park at company100.net>  2013-01-02 15:39:09 PST ---
(In reply to comment #14)
> (In reply to comment #13)
> Relevant noamr response:
> 17:19 < noamr> I thought it was valuable to try to unify the code bases; I'm always struggling with not breaking wk1 when I make coordinated graphics 
>                changes
> 17:20 < jturcotte> noamr: Ok, why kind of change is usually breaking WK1 for example?
> 17:20 < noamr> for example stuff relating to backing stores
> 17:21 < noamr> there are always 10 places where I have to make the change
> 17:22 < noamr> right now WK1 AC has some issues
> 17:22 < noamr> direct composited images I don't think work correctly
> 17:22 < noamr> WebGL definitely doesn't on Mac
> 17:23 < noamr> Masks are not in the best shape; but that's on WK2 as well
> 17:23 < noamr> you can get out-of-memory for large tiles of course
> 17:25 < noamr> also since nobody is doing GL-based pixel-test gardening for webkit1, other things might get broken constantly
> 
> According to this, I agree that using CoordinatedGraphics in WK1 would straighten the behaviors between WebCore and TextureMapper and make it easier to work in this area. The IPC/Threading interface defined in [1] can't be avoided anyway if this is the way we're going for AC with GTK+WK2.
> 
> Hopefully my previous girly comments will have brought a bit clarity to compensate for the objecting tone.
> 
> [1] https://docs.google.com/document/pub?id=1UoI1zk-6nTUFtz8i4evURM8aQIjkDRC8boO1zPdMMBg

Thank you for your interest. 

We'll be looking forward to your comments on related patches.

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