[Webkit-unassigned] [Bug 105821] Optimize the texture packing for texImage2D() and texSubImage2D() in WebGL

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Mon Jan 7 05:47:22 PST 2013


--- Comment #3 from Jun Jiang <jun.a.jiang at intel.com>  2013-01-07 05:49:18 PST ---
find two ways to reduce the binary size of GraphicsContext3D.o for CG port, one is to optimize  the convert() template function, another is to reduce possible formats from HTMLImageElement by considering the little/big endian of the machine.  Simulated CG setting by using these two methods in SKIA port and the size is smaller than original. Will upload a successive  patch.

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