[Webkit-unassigned] [Bug 109944] New: [CoordGfx] Hardware and software animations can run out of sync
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Fri Feb 15 08:07:47 PST 2013
https://bugs.webkit.org/show_bug.cgi?id=109944
Summary: [CoordGfx] Hardware and software animations can run
out of sync
Product: WebKit
Version: 528+ (Nightly build)
Platform: Unspecified
OS/Version: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: Layout and Rendering
AssignedTo: webkit-unassigned at lists.webkit.org
ReportedBy: kbalazs at webkit.org
CC: jocelyn.turcotte at digia.com, noam at webkit.org
Created an attachment (id=188576)
--> (https://bugs.webkit.org/attachment.cgi?id=188576&action=review)
Manual test showing the problem
I have taken a look at the lockAnimations logic as we discussed, and I can make it become out of sync with some js hackery. If I have a busy js loop than the web process is not able to refresh the software part at time.
Still it is a bit rigorous to expect to behave correctly in this case so I'm not sure how bad is this. I don't know about more natural way to make it go wrong. On the other hand, probably the most reliable thing to do would be to simply don't update animations in the UI process, only if we are painting a synchronized frame (after getting DidRenderFrame message).
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