[Webkit-unassigned] [Bug 125546] New: [WebGL] Check for global variable precision mismatch between vertex and fragment shaders
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Dec 10 14:58:55 PST 2013
https://bugs.webkit.org/show_bug.cgi?id=125546
Summary: [WebGL] Check for global variable precision mismatch
between vertex and fragment shaders
Product: WebKit
Version: 528+ (Nightly build)
Platform: Unspecified
OS/Version: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
AssignedTo: webkit-unassigned at lists.webkit.org
ReportedBy: roger_fong at apple.com
CC: bfulgham at webkit.org, dino at apple.com
We can now check the precisions of global variables (uniforms) between vertex and fragment shaders and make sure that they match up.
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