[Webkit-unassigned] [Bug 125546] New: [WebGL] Check for global variable precision mismatch between vertex and fragment shaders

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue Dec 10 14:58:55 PST 2013


https://bugs.webkit.org/show_bug.cgi?id=125546

           Summary: [WebGL] Check for global variable precision mismatch
                    between vertex and fragment shaders
           Product: WebKit
           Version: 528+ (Nightly build)
          Platform: Unspecified
        OS/Version: Unspecified
            Status: NEW
          Severity: Normal
          Priority: P2
         Component: WebGL
        AssignedTo: webkit-unassigned at lists.webkit.org
        ReportedBy: roger_fong at apple.com
                CC: bfulgham at webkit.org, dino at apple.com


We can now check the precisions of global variables (uniforms) between vertex and fragment shaders and make sure that they match up.

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