[Webkit-unassigned] [Bug 119515] [WebGL] Vertex attribute binding validation method
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bugzilla-daemon at webkit.org
Mon Aug 12 10:31:08 PDT 2013
https://bugs.webkit.org/show_bug.cgi?id=119515
--- Comment #8 from Christophe Dumez <dchris at gmail.com> 2013-08-12 10:30:44 PST ---
(From update of attachment 208519)
View in context: https://bugs.webkit.org/attachment.cgi?id=208519&action=review
> Source/WebCore/ChangeLog:6
> + This patch refactors WebGLRenderingContext code by move a vertex
"by moving"
> Source/WebCore/ChangeLog:7
> + attribute binding validation to the separate method. It is now
"to a separate"
> Source/WebCore/ChangeLog:9
> + code is more readable and more clear now.
"more readable and more clear": pretty much means the same. Probably one is enough.
> Source/WebCore/ChangeLog:13
> + No new tests. Covered by existing tests.
There is no behavior change, right? If so, it is a good idea to say so in the Changelog.
> Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.h:61
> + inline bool isBound() const { return bufferBinding && bufferBinding->object(); }
inline is redundant here.
> Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.h:62
> + inline bool validateBinding() const { return !enabled || isBound(); }
Ditto.
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