[Webkit-unassigned] [Bug 113732] [Texmap] Hierarchy of layers with opacity may result in wrong blending.
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Apr 9 05:35:23 PDT 2013
https://bugs.webkit.org/show_bug.cgi?id=113732
--- Comment #6 from Bruno Abinader <bruno.abinader at basyskom.com> 2013-04-09 05:33:37 PST ---
(In reply to comment #5)
> Created an attachment (id=196637)
--> (https://bugs.webkit.org/attachment.cgi?id=196637&action=review) [details]
> Much simplified test case
No'am, I haven't noticed any issues with your testcase, at least not on EFL port. I have a fix for the surface positioning issue (see below), however opacity blending results are still wrong.
diff --git a/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp b/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp
index 5911513..70c98be 100644
--- a/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp
+++ b/Source/WebCore/platform/graphics/texmap/TextureMapperLayer.cpp
@@ -412,7 +412,10 @@ void TextureMapperLayer::paintWithIntermediateSurface(const TextureMapperPaintOp
mainSurface = replicaSurface;
}
- commitSurface(options, mainSurface, rect, options.opacity);
+ // Offset needs to be reset when committing to surface.
+ TextureMapperPaintOptions surfaceOptions(options);
+ surfaceOptions.offset = IntSize();
+ commitSurface(surfaceOptions, mainSurface, rect, options.opacity);
}
void TextureMapperLayer::paintRecursive(const TextureMapperPaintOptions& options)
Can you please test this on your environment to see if it works? I'll attach it as a patch to make it easy to apply.
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