[Webkit-unassigned] [Bug 100402] New: WebGLRenderingContext::handleNPOTTextures uses incorrect texture names
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Oct 25 11:54:29 PDT 2012
https://bugs.webkit.org/show_bug.cgi?id=100402
Summary: WebGLRenderingContext::handleNPOTTextures uses
incorrect texture names
Product: WebKit
Version: 528+ (Nightly build)
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: Trivial
Priority: P5
Component: WebGL
AssignedTo: webkit-unassigned at lists.webkit.org
ReportedBy: elijah.taylor+webkitbugzilla at gmail.com
WebGLRenderingContext::handleNPOTTextures incorrectly uses the index values of m_textureUnits to set the context's active texture, which expects a proper GL_TEXTUREn value instead. I got GL_INVALID_ENUM from glActiveTexture to show up when rendering with drawArrays using multiple NPOT textures that were incomplete (they were using GL_REPEAT instead of GL_CLAMP_TO_EDGE against spec), and handleNPOTTextures tried to set the black texture for the non-active textures.
Please find the attached trivial patch to fix this.
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