[Webkit-unassigned] [Bug 101291] [EFL] Refactor GraphicsContext3DEFL

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Mon Nov 19 23:06:41 PST 2012


https://bugs.webkit.org/show_bug.cgi?id=101291





--- Comment #50 from Kalyan <kalyan.kondapally at intel.com>  2012-11-19 23:08:36 PST ---
(In reply to comment #49)
> (From update of attachment 174840 [details])
> View in context: https://bugs.webkit.org/attachment.cgi?id=174840&action=review
> 
> >>> Source/WebCore/platform/graphics/efl/GraphicsContext3DPrivate.cpp:113
> >>> +    bool returnValue = m_platformContext->makeCurrent(m_platformSurface.get());
> >> 
> >> Why do you use local variable here? Is below example more clear? I wonder if there is any reason.
> >> 
> >>  if (m_contextLostCallback && !m_platformContext->isValid()) {
> >>      m_contextLostCallback->onContextLost();
> >>      return false;
> >>  }
> >> 
> >>  return m_platformContext->makeCurrent(m_platformSurface.get());
> > 
> > This would be fine if we always had a valid call back function. This might not be true when GraphicsContext3D is used by a class other than WebGLGraphicsContext3D. We might end up in a situation where a callback is not set up. I.e in Webkit1 AcceleratedCompositingContextEfl creates GraphicsContex3D, GraphicsContex3D is also used by Texture Mapper to create a temporary wrapper for current Context.
> 
> Can other classes use this function now ? If not, I'd like to recommend to use early return with "FIXME:". Then, you can fix this again when other classes start to use this function. How do you think ?
> 

What this function basically does is as follows:
It makes the context and surface associated with the GraphicsContext3D as the current GL Context and Drawable. Thus, it would be used frequently.

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